Game Critique Template
Overview
Description
Title
Crazy Arcade

Concept
Each player of this game has their own character and uses the water ball to attack enemies with players’ strategy.
Learning Objectives
(explicit or implicit)

This game looks like players just need to attack enemies with explored water ball but every player has to consider about how do connect the water balls to catch your enemies. Therefore, it can train players’ eyesight and reaction.
Assessment
(explicit or implicit)

This game uses how many times a player wins the competition to estimate how good reaction a player is. However, players should also classify what kind of competition the players are playing. Since, players might play in different teams, for example, the number of players in a team could affect the result.
Content
(explicit or implicit)

There are many different items which have different functions, for instance, one of the important items in this game is “the needle” which has the function that when you are got by someone in the water ball, you can use needle to poke the water ball to save yourself. There are also some other different items which could influence the result. Ex: “roller skates” to run faster, “water ball” to gain the water ball you can put in one time, “turtle” could get a super fast turtle or super slow turtle, “shoe” allows you to kick the water balls….
Values & Skills (explicit or implicit)

It seem a simple game, players just need to use water ball to win the game, however, it also trains players reaction, for example, players need to think as soon as possible about how to connect water balls to catch foes.
Game Method/Style
This game is a role-playing game (player assumes role of a person or creature, such as Dungeons & Dragons) and also could be a strategy game (player’s strategy drives the game – like The Sims or Electrocity).

Audience
Everyone can play this game.

Platform
It is a online PC game. Players just need to download the main program from http://tw.beanfun.com/bnb/index.aspx
Publisher
Nexon corporation from Korea
Developer
Nexon corporation
Release Date
July. 5 2006
Design Aspects
High
Average
Low
Graphics & Sound

X


Playability

X


Entertainment

X


Replay Value

X



The above criteria were adapted from: Rice, 2007; Oblinger, 2006, and Game Informer Magazine